Fighting mode determines which Skill(s) melee combat Experience will be applied to. It also may temporarily change your modified stats (located above game icons at top, right of screen) associated with that skill by one while the mode is active unless Controlled mode or Cordial mode is selected. Total experience gained is shown below. Fighting mode also determines where rewards exp is distributed i.e. Daily Rewards, Party Quests and Kill Quests.
|Fighting Mode||Experience gained by Melee damage||Adjusted||Pet|
|Controlled||2/3 x damage||2/3 x damage||2/3 x damage||1 x damage||None||3 x damage|
|Accurate||2 x damage||0||0||1 x damage||+1 to Acc||3 x damage|
|Aggressive||0||2 x damage||0||1 x damage||+1 to Str||3 x damage|
|Defensive||0||0||2 x damage||1 x damage||+1 to Def||3 x damage|
|Cordial||0||0||0||2 x damage||-1 to Str/Def/Acc||2 x damage|
There is no way to increase Magic skill with damage dealt with your weapon. Magic exp is gained by the casting or crafting of spells or by using Teleport Scrolls or Teleport Book. Memory Potions (Uniques) do not add Magic exp.
Archery gains exp from the damage done by arrows at 2x damage.