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Spells are used to deal Magic Damage in combat. In order to use a spell you need to have a Magic Pouch or Magic Book equipped.

To cast magic equip a pouch or book, click spell scrolls in your inventory to load them into the pouch or book, then there are three ways to cast them. With /mods loaded for 'Right-Click Menu Extensions' you can load all of one scroll at one time. Right click and select 'Use all <spell name>' to load all that will fit into pouch/book.

  1. Press number 1 to cast first spell, number 2 to cast second spell (Medium Pouch or Apprentice
    Spells
    Magic Book), number 3 for third spell. You get the idea.
  2. When you equip the pouch/book a spell pop-up appears on your game screen. Clicking each spell casts it during battle or clicking 'Cast All' at the bottom of the pop-up casts them all at once.
  3. Select and Load /mods item for Autocast. Go to Menu - Game options - Autocast (on) and spells will automatically cast when each has reached its cooldown state.

Spell scrolls can be purchased from NPCs, Crafted, or dropped from some Mobs.

Spells use Magic as their requirement, the higher your magic level is the higher level spells you can cast.

Spell Lvl  Casts Dmg. Pen. CD.  Exp Price Dropped From
Firecracker: Fire Cracker 1 20 8 10 2 1 1 Rare Present
Flash Bolt: Flash Bolt 1 75 1 3 4 2 375 Shadow Ghost: Drop Rate: 3
Air Bolt: Air Bolt 3 75 2 4 4 4 585 Thief: Drop Rate: 1
Earth Bolt: Earth Bolt 5 75 3 5 4 5 675 Gnoll Mage: Drop Rate: 3
Water Bolt: Water Bolt 7 75 4 6 4 7 765 Crafted
Fire Bolt: Fire Bolt 9 75 5 7 4 9 855 Sand Centipede: Drop Rate: 1%Grass SnakeEfreet
Flash Missile: Flash Missile 10 70 8 8 5 15 1120 Crafted
Air Missile: Air Missile 13 70 9 9 5 17 1680 Mummy: Drop Rate: 2%Rotting Mummy: Drop Rate: 2%Polar Bear: Drop Rate: 0
Water Missile: Water Missile 16 70 10 10 5 19 2100 Crafted
Earth Missile: Earth Missile 16 70 11 11 5 21 2240 Fire Centipede: Drop Rate: 1%Gilded Mummy: Drop Rate: 1%
Fire Missile: Fire Missile 20 70 12 12 5 23 2380 Scholar: Drop Rate: 3
Flash Wave: Flash Wave 24 65 16 13 7 34 3315 Battlemage: Drop Rate: 0Blood Battlemage: Drop Rate: 0
Air Wave: Air Wave 28 65 17 14 7 36 3510 Confused Merlin: Drop Rate: 1%
Earth Wave: Earth Wave 32 65 18 15 7 41 4680 Confused Merlin: Drop Rate: 0Merlin: Drop Rate: 0
Water Wave: Water Wave 36 65 19 16 7 38 5200 Merlin: Drop Rate: 1%Death Angel: Drop Rate: 0
Fire Wave: Fire Wave 40 65 20 17 7 43 5850 Enchanter: Drop Rate: 2Young Grendalf: Drop Rate: 0
Flash Blast: Flash Blast 45 60 24 18 9 56 5400 Young Grendalf
Air Blast: Air Blast 50 60 25 19 9 58 6270 Grendalf The Grey: Drop Rate: 1%Wind Elemental: Drop Rate: 0
Earth Blast: Earth Blast 55 60 27 20 9 63 7200 Earth Spirit: Drop Rate: 0
Water Blast: Water Blast 60 60 26 21 9 60 7800 Grendalf The Grey: Drop Rate: 0
Fire Blast: Fire Blast 62 60 28 22 9 65 8820 Flame Phoenix: Drop Rate: 0Fire Spirit: Drop Rate: 1%Night Hag: Drop Rate: 1%Fire Hag: Drop Rate: 1%Water Hag: Drop Rate: 1%
Poison Rain: Poison Rain 65 50 31 23 9 72 8050 Zeus: Drop Rate: 0
Blizzard: Blizzard 69 50 31 24 9 73 8750 King Gilded Dragon: Drop Rate: 0
Zeus Rage: Zeus Rage 74 50 32 25 9 74 11600 Zeus: Drop Rate: 0
Meteor Storm: Meteor Storm 80 50 33 26 9 74 14875 Night Hag: Drop Rate: 0Fire Hag: Drop Rate: 0Water Hag: Drop Rate: 0
Holy Touch:Holy Touch 88 50 31 27 10 86 17100 Crafted
Mark of Death:Mark of Death 95 50 32 27 10 89 22500 Crafted
Freezing Touch:Freezing Touch 100 50 33 28 10 92 26950 Crafted
Comet Storm:Comet Storm 105 50 34 28 12 122 30250

Crafted

:wrath of destruction 110 50 35 28 12 126 60500 Crafted

Spells Stats Comparison[]

Compared stats to help you find the best spell for the job. DpS uses average spell damage (62.5%) and not max.

Spell Lvl Dmg per Sec Exp per Sec Price per Exp Price per Sec
Fire Cracker:Fire Cracker 1 2.5 0.5 - -
Flash Bolt:Flash Bolt 1 0.16 0.5 1 2.5
Air Bolt:Air Bolt 3 0.31 1 1.3 3.9
Earth Bolt:Earth Bolt 5 0.47 1.3 1.5 4.82
Water Bolt:Water Bolt 7 0.63 1.8 1.7 5.47
Fire Bolt:Fire Bolt 9 0.78 2.3 1.9 6.11
Flash MissileFlash Missile 10 1.00 3 2 4.58
Air Missile:Air Missile 13 1.13 3.4 2.3 7.89
Water Missile:Water Missile 16 1.25 3.8 2.6 8.92
Earth Missile:Earth Missile 16 1.38 4.2 2.6 11.89
Fire Missile:Fire Missile 20 1.50 4.6 3 14.58
Flash Wave:Flash Wave 24 1.43 4.9 3.4 11.56
Air Wave:Air Wave 28 1.52 5.1 3.8 13.68
Earth Wave:Earth Wave 32 1.61 5.9 4.2 14.04
Water Wave:Water Wave 36 1.70 5.4 4.6 18.4
Fire Wave:Fire Wave 40 1.79 6.1 5 20
Flash Blast:Flash Blast 45 1.67 6.2 5.5 15.23
Air Blast:Air Blast 50 1.74 6.4 6 17.54
Earth Blast:Earth Blast 55 1.88 7 6.5 20
Water Blast:Water Blast 60 1.81 6.7 7 21.54
Fire Blast:Fire Blast 62 1.88 7.2 7.2 23.27
Poison Rain:Poison Rain 65 2.15 8 7.5 19.17
Blizzard:Blizzard 69 2.15 8.1 7.9 21.95
Zeus Rage:Zeus Rage 74 2.22 8.2 8.4 27.07
Meteor Storm:Meteor Storm 80 2.29 8.2 9 35
Holy Touch:Holy Touch 88 1.94 8.6
Mark of Death:Mark of Death 95 2.00 8.9
Freezing Touch:Freezing Touch 100 2.06 9.2
Comet Storm:Comet storm 105 1.77 10.2
:wrath of destruction 110 1.82 10.5

Notes[]

Teleport Scrolls give some experience to your magic skill, but do not have a magic level requirement to use.

Fire Cracker was an event item. Other than through Rare Present it is no longer available.

For spells stats comparison your numbers may vary, depending on enemies magic reduction and your casting speed. However the order of "best" would not change. (Blizzard, Poison Rain, Meteor Storm, Holy Touch, Zeus Rage, Mark if Death, Comet Storm, Freezing Touch are high end storm. These spells deal more damage, gain more experience and are also more expensive! Most players do not use them due to scarcity and expense. Epic spells)

DPS/XPS table on rpgmobob.com

DPS charts in the forums (out of date)

Build Comparison Theoretical Max: (NOT using Firecracker in either build)

DPS Spells: 7.71 dmg/sec 19.09 exp/sec (~68k exp hr)

EXP Spells: 7.43 dmg/sec 21.32 exp/sec (~76k exp hr)

As you can see they are pretty similar.

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