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Hit chance is the chance of an attack to do physical damage. Accuracy and Equipment (aim) can increase a players adjusted Accuracy. Defense decreases your opponents chance to hit you. An opponent with higher levels of accuracy will have a higher hit chance and an opponent with higher defense will decrease your chance to hit them.

Every (1) point of Accuracy negates (1) point of Mob Defense.

  • For a 100% hit chance your Accuracy needs to be @ or above your opponents Defense.
  • Higher Accuracy has no direct benefit.

The /Mods item 'Right-Click Menu Extensions' enables the option "Combat Analysis" which shows the precise hit chances for both the player and the Mob.

Note[]

Magic Damage follows its own set of rules and spells ignore hit chance.

  • Spell Damage is added to your next melee hit.
  • Aim is for the Melee Attack.

Archery Damage follows its own set of rules also and needs no Accuracy skill points.

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