Hit chance is the chance of an attack to do physical damage. Accuracy and Equipment (aim) can increase a players adjusted Accuracy. Defense decreases your opponents chance to hit you. An opponent with higher levels of accuracy will have a higher hit chance and an opponent with higher defense will decrease your chance to hit them.
Every (1) point of Accuracy negates (1) point of Mob Defense.
- For a 100% hit chance your Accuracy needs to be @ or above your opponents Defense.
- Higher Accuracy has no direct benefit.
The /Mods item 'Right-Click Menu Extensions' enables the option "Combat Analysis" which shows the precise hit chances for both the player and the Mob.
Note[]
Magic Damage follows its own set of rules and spells ignore hit chance.
- Spell Damage is added to your next melee hit.
- Aim is for the Melee Attack.
Archery Damage follows its own set of rules also and needs no Accuracy skill points.