Magic is a Skill that effects Magic Damage and is a requirement for Equipment dealing with Spell casting.
There are 3 main types available as you mentioned: Wands, Staves, Orbs.
- Orbs provide the largest amount of Aim and No cooldown reduction.
- Wands (scepters) provide higher Aim, Medium amount of cooldown reduction.
- Staves provide the lowest amount of Aim, and the Highest amount of cooldown reduction.
https://forums.mo.ee/viewtopic.php?f=7&t=8477 Useful forum post regarding Magic, its benefits and limitations.
Indepth look at Magic costs and Levels, ☀https://forums.mo.ee/viewtopic.php?f=3&t=3
To cast spells you need to equip a Magic Pouch or Magic Book. This goes in your offhand (right hand), so you are not able to use a shield or 2h weapon with spells. Once you have equipped a spell pouch, you are able to place spells inside the pouch by clicking spell scrolls in your inventory. Right click and 'Use All' to load all of that spell into the pouch/book.
At first you start out with 1 spell slot but higher level pouches can hold more spells.
When in combat, you can cast a spell by clicking the spell's icon
or by pressing the corresponding button on your keyboard (1, 2, 3, or 4). The Auto Cast mod allows for automatic casting of spells.
Spells have a limited quantity per scroll so having more than one in your inventory to replace your current spell makes sense.
Effect on Combat[]
Magic level acts similar to accuracy for a spells damage. Instead of a chance to miss, the maximum damage each spell can do is reduced if your opponents defense is above your magic stat. It is possible for spell damage to be reduced so low that they hit for 0.
Notes[]
Cooldown determines how often you can cast a spell.
Pouches/Books[]
Level | Name | Magic Slots | Notes | Crafting | Exp |
---|---|---|---|---|---|
1 | Small Magic Pouch | 1 | 1000 casts of one spell | 2 | |
30 | Beginner Magic Book | 1 | 1000 casts of one spell 5% cooldown |
Can be enchanted | |
30 | Enchanted Beginner Magic Book | 1 | 1000 casts of one spell 8% cooldown |
||
30 | Medium Magic Pouch | 2 | 2000 casts each of two different spells | 10 Small Pouches at 25 Forging 20% chance |
50 |
45 | Cursed Book | 1 | 1000 casts of one spell 8% cooldown |
Can be enchanted | |
45 | Enchanted Cursed Book | 1 | 1000 casts of one spell 11% cooldown |
||
60 | Apprentice Magic Book | 2 | 2000 casts each of two different spells 10% cooldown |
Can be enchanted | |
60 | Enchanted Apprentice Magic Book | 2 | 2000 casts each of two different spells 13% cooldown |
||
60 | Large Magic Pouch | 3 | 3000 casts each of three different spells | 10 Medium Pouches at 55 Forging 25% chance |
100 |
75 | Demonic Magic Book | 3 | 3000 casts each of three different spells 12% cooldown |
Can be enchanted | |
75 | Enchanted Demonic Magic Book | 3 | 3000 casts each of three different spells 15% cooldown |
||
75 | Superior Magic Pouch | 4 | 4000 casts each of four different spells | 10 Large Pouches at 90 Forging 15% chance |
150 |
85 | Rose Pouch | 5 | +40 aim, -3% cooldown | 10 Roses at 1 Jewelry 25% chance |
1000 |
85 | Santa's Bag | 5 | +75 Armor | Superior Magic Pouch, 2 Rudolph [Legendary] pets, 1 Forging | 0 |
90 | Elemental Pouch | 5 | 5000 casts each of five different spells | Superior Magic Pouch, Air Orb, Earth Orb, Fire Orb, Water Orb, 80 Forging 100% chance |
0 |
95 | Book of Darkness | 3 | 3000 casts each of three different spells 15% cooldown |
Can be enchanted | |
95 | Enchanted Book of Darkness | 3 | 3000 casts each of three different spells 18% cooldown |
||
105 | Nemesis Book | 4 | 4000 casts each of four different spells 10% cooldown |
Can be enchanted | |
105 | Enchanted Nemesis Book | 4 | 4000 casts each of four different spells 13% cooldown |
Remove spells from a pouch or book at open chest by clicking each spell in the pop-up.
Weapons[]
For a list of weapons (staffs and wands, not pouches), see Weapon List/Magic.