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Magic is a Skill that effects Magic Damage and is a requirement for Equipment dealing with Spell casting.

https://forums.mo.ee/viewtopic.php?f=7&t=8477 Useful forum post regarding Magic, its benefits and limitations.

To cast spells you need to equip a Magic Pouch or Magic Book. This goes in your offhand (right hand), so you are not able to use a shield or 2h weapon with spells. Once you have equipped a spell pouch, you are able to place spells inside the pouch by clicking spell scrolls in your inventory. Right click and 'Use All' to load all of that spell into the pouch/book. At first you start out with 1 spell slot but higher level pouches can hold more spells.

When in combat, you can cast a spell by clicking the spell's icon Spells or by pressing the corresponding button on your keyboard (1, 2, 3, or 4). The Auto Cast mod allows for automatic casting of spells.

Spells have a limited quantity per scroll so having more than one in your inventory to replace your current spell makes sense.

Effect on Combat Edit

Magic level acts similar to accuracy for a spells damage. Instead of a chance to miss, the maximum damage each spell can do is reduced if your opponents defense is above your magic stat. It is possible for spell damage to be reduced so low that they hit for 0.

Notes Edit

Cooldown determines how often you can cast a spell.

Pouches/BooksEdit

Level Name Magic Slots Notes Crafting Exp
1 Small Magic Pouch Small Magic Pouch 1 1000 casts of one spell
30 Beginner Magic Book Beginner Magic Book 1 1000 casts of one spell
5% cooldown
Can be enchanted
30 Enchanted Beginner Magic Book Enchanted Beginner Magic Book 1 1000 casts of one spell
8% cooldown
30 Medium Magic Pouch Medium Magic Pouch 2 2000 casts each of two different spells 10 Small Pouches at 25 Forging
20% chance
50
45 Cursed Book Cursed Book 1 1000 casts of one spell
8% cooldown
Can be enchanted
45 Enchanted Cursed Book Enchanted Cursed Book 1 1000 casts of one spell
11% cooldown
60 Apprentice Magic Book Apprentice Magic Book 2 2000 casts each of two different spells
10% cooldown
Can be enchanted
60 Enchanted Apprentice Magic Book Enchanted Apprentice Magic Book 2 2000 casts each of two different spells
13% cooldown
60 Large Magic PouchLarge Magic Pouch 3 3000 casts each of three different spells 10 Medium Pouches at 55 Forging
25% chance
100
75 Demonic Magic Book Demonic Magic Book 3 3000 casts each of three different spells
12% cooldown
Can be enchanted
75 Enchanted Demonic Magic Book Enchanted Demonic Magic Book 3 3000 casts each of three different spells
15% cooldown
75 Superior Magic Pouch Superior Magic Pouch 4 4000 casts each of four different spells 10 Large Pouches at 90 Forging
15% chance
150
85 Rose Pouch Rose Pouch 5 +40 aim, -3% cooldown 10 Roses Roseat 1 Jewelry
25% chance
1000
85 Santa's Bag Santa's Bag 5 +75 Armor Superior Magic Pouch, 2 Rudolph [Legendary] pets, 1 Forging 0
90 Elemental Pouch Elemental pouch 5 5000 casts each of five different spells Superior Magic Pouch, Air Orb, Earth Orb, Fire Orb, Water Orb, 80 Forging
100% chance
0
95 Book of Darkness Book of Darkness 3 3000 casts each of three different spells
15% cooldown
Can be enchanted
95 Enchanted Book of Darkness Enchanted Book of Darkness 3 3000 casts each of three different spells
18% cooldown
105 Nemesis Book Nemesis Book 4 4000 casts each of four different spells
10% cooldown
Can be enchanted
105 Enchanted Nemesis Book Enchanted Nemesis Book 4 4000 casts each of four different spells
13% cooldown

Remove spells from a pouch or book at open chest by clicking each spell in the pop-up. Spells

WeaponsEdit

For a list of weapons (staffs and wands, not pouches), see Weapon List/Magic.

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