The movement speed is influenced by certain items: boots, pets, capes and archery gear. Most of these items have a positive modifier, but some (e.g. piglet) have a negative modifier.

High speed is very helpful when gathering resources but can lead to more accidental attacks by monsters.

The default speed is 0. Max speed is +60 (higher values are possible but are capped to 60).

The total speed determines the time needed to move from one tile to the next.

Formula Edit

The formula deduced from the source code is:

<time needed to move to next tile>
= 300ms - <speed> * 3ms
= 3ms * (100 - <speed>)

Therefore the speed is the relative reduction (in %) of the movement time.


speed reduction movement time in ms
-20 -20% 360
-10 -10% 330
default 0 0% 300
20 20% 240
40 40% 180
50 50% 150
maximum 60 60% 120

This means that +60 speed is three times as fast as -20 speed!

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